first commit

This commit is contained in:
2025-07-20 10:34:21 +02:00
commit a5634c4619
812 changed files with 61126 additions and 0 deletions

View File

@@ -0,0 +1,142 @@
@tool
extends TabContainer
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Spliter
# https://github.com/CodeNameTwister/Script-Spliter
#
# Script Spliter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
@warning_ignore("unused_signal")
signal on_dragging(e : Control)
signal out_dragging(e : Control)
const DDTAB : Script = preload("res://addons/script_spliter/core/DDTAB.gd")
var _buffer_editors : Array[Object] = []
#static var _tab_focus : StyleBox = null
#static var _tab_disabled : StyleBox = null
#static var _tab_selected : StyleBox = null
#static var _tab_hovered : StyleBox = null
#static var _tab_unselected : StyleBox = null
func _config_tab(_tab : StyleBox) -> void:
if _tab is StyleBoxFlat:
_tab.skew.x = 0.5
_tab.border_color = Color.AQUA
#_tab.border_width_left = 0.0
#_tab.border_width_right = 0.0
#_tab.border_width_top = 0.0
#_tab.border_width_bottom = 0.1
func _ready() -> void:
pass
#var root : Control = EditorInterface.get_base_control()
#if root:
#if _tab_focus == null:
#_tab_focus = root.get_theme_stylebox(&"panel", &"tab_focus")
#if _tab_focus is StyleBoxFlat:
#_tab_focus = _tab_focus.duplicate()
#_config_tab(_tab_focus)
#if _tab_disabled == null:
#_tab_disabled = root.get_theme_stylebox(&"panel", &"tab_disabled")
#if _tab_disabled is StyleBoxFlat:
#_tab_disabled = _tab_disabled.duplicate()
#_config_tab(_tab_disabled)
#if _tab_selected == null:
#_tab_selected = root.get_theme_stylebox(&"panel", &"tab_selected")
#if _tab_selected is StyleBoxFlat:
#_tab_selected = _tab_selected.duplicate()
#_config_tab(_tab_selected)
#if _tab_hovered == null:
#_tab_hovered = root.get_theme_stylebox(&"panel", &"tab_hovered")
#if _tab_hovered is StyleBoxFlat:
#_tab_hovered = _tab_hovered.duplicate()
#_config_tab(_tab_hovered)
#if _tab_unselected == null:
#_tab_unselected = root.get_theme_stylebox(&"panel", &"tab_unselected")
#if _tab_unselected is StyleBoxFlat:
#_tab_unselected = _tab_unselected.duplicate()
#_config_tab(_tab_unselected)
#set(&"theme_override_styles/tab_focus", _tab_focus)
#set(&"theme_override_styles/tab_disabled", _tab_disabled)
#set(&"theme_override_styles/tab_selected", _tab_selected)
#set(&"theme_override_styles/tab_hovered", _tab_hovered)
#set(&"theme_override_styles/tab_unselected", _tab_unselected)
func reset() -> void:
for x : Node in get_children(true):
if x is TabBar:
if x.get_script() == DDTAB:
x.reset()
func clear_editors() -> void:
_buffer_editors.clear()
func add_editor(o : Object, limit : int) -> Object:
if is_instance_valid(o):
if limit > 0:
var i : int = _buffer_editors.find(o)
if i > -1:
_buffer_editors.remove_at(i)
_buffer_editors.append(o)
if limit > -1:
while _buffer_editors.size() > limit:
_buffer_editors.remove_at(0)
return o
func remove_editor(o : Object) -> void:
_buffer_editors.erase(o)
func backward_editor() -> Object:
if _buffer_editors.size() > 1:
var o : Variant = _buffer_editors.pop_back()
while !is_instance_valid(o) and _buffer_editors.size() > 0:
o = _buffer_editors.pop_back()
if is_instance_valid(o):
_buffer_editors.push_front(o)
return o
return null
func forward_editor() -> Object:
if _buffer_editors.size() > 1:
var o : Object = _buffer_editors.pop_front()
while !is_instance_valid(o) and _buffer_editors.size() > 0:
o = _buffer_editors.pop_front()
if is_instance_valid(o):
_buffer_editors.push_back(o)
return o
return null
func _on_child(n : Node) -> void:
if n is TabBar:
if n.get_script() != DDTAB:
n.set_script(DDTAB)
if !n.on_start_drag.is_connected(_on_start_drag):
n.on_start_drag.connect(_on_start_drag)
if !n.on_stop_drag.is_connected(_on_stop_drag):
n.on_stop_drag.connect(_on_stop_drag)
func _out_child(n : Node) -> void:
if n is TabBar:
if n.on_start_drag.is_connected(_on_start_drag):
n.on_start_drag.disconnect(_on_start_drag)
if n.on_stop_drag.is_connected(_on_stop_drag):
n.on_stop_drag.disconnect(_on_stop_drag)
if n.get_script() == DDTAB:
n.set_script(null)
func _on_stop_drag(tab : TabBar) -> void:
out_dragging.emit(tab)
func _on_start_drag(tab : TabBar) -> void:
on_dragging.emit(tab)
func _init() -> void:
child_entered_tree.connect(_on_child)
child_exiting_tree.connect(_out_child)

View File

@@ -0,0 +1 @@
uid://chk1nts3d41v8

View File

@@ -0,0 +1,59 @@
@tool
extends ItemList
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Spliter
# https://github.com/CodeNameTwister/Script-Spliter
#
# Script Spliter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
signal on_start_drag(t : ItemList)
signal on_stop_drag(t : ItemList)
var is_drag : bool = false:
set(e):
is_drag = e
if is_drag:
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
var _fms : float = 0.0
func _init() -> void:
if is_node_ready():
_ready()
func _ready() -> void:
set_process(false)
setup()
func _process(delta: float) -> void:
_fms += delta
if _fms > 0.24:
if is_drag:
if !Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
set_process(false)
is_drag = false
on_stop_drag.emit(self)
else:
on_start_drag.emit(self)
is_drag = true
func setup() -> void:
if !gui_input.is_connected(_on_input):
gui_input.connect(_on_input)
func _on_input(e : InputEvent) -> void:
if e is InputEventMouseButton:
if e.button_index == 1:
if e.pressed:
_fms = 0.0
is_drag = false
set_process(true)
else:
set_process(false)
if _fms >= 0.24:
on_stop_drag.emit(self)

View File

@@ -0,0 +1 @@
uid://ci8kq81lonwua

View File

@@ -0,0 +1,76 @@
@tool
extends TabBar
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Spliter
# https://github.com/CodeNameTwister/Script-Spliter
#
# Script Spliter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
signal on_start_drag(t : TabBar)
signal on_stop_drag(t : TabBar)
var is_drag : bool = false:
set(e):
is_drag = e
if is_drag:
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
var _fms : float = 0.0
func reset() -> void:
if is_drag:
set_process(false)
is_drag = false
if is_inside_tree():
on_stop_drag.emit(null)
func _init() -> void:
if is_node_ready():
_ready()
func _ready() -> void:
set_process(false)
setup()
func _enter_tree() -> void:
if !is_in_group(&"__SPLITER_TAB__"):
add_to_group(&"__SPLITER_TAB__")
func _exit_tree() -> void:
if is_in_group(&"__SPLITER_TAB__"):
remove_from_group(&"__SPLITER_TAB__")
func _process(delta: float) -> void:
_fms += delta
if _fms > 0.24:
if is_drag:
if !Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
set_process(false)
is_drag = false
on_stop_drag.emit(self)
else:
on_start_drag.emit(self)
is_drag = true
func setup() -> void:
if !gui_input.is_connected(_on_input):
gui_input.connect(_on_input)
if !is_in_group(&"__SPLITER_TAB__"):
add_to_group(&"__SPLITER_TAB__")
func _on_input(e : InputEvent) -> void:
if e is InputEventMouseButton:
if e.button_index == 1:
is_drag = false
if e.pressed:
_fms = 0.0
set_process(true)
else:
set_process(false)
if _fms >= 0.24:
on_stop_drag.emit(self)

View File

@@ -0,0 +1 @@
uid://cma5va5lbj5it

View File

@@ -0,0 +1,44 @@
@tool
extends Node
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Spliter
# https://github.com/CodeNameTwister/Script-Spliter
#
# Script Spliter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var callback : Callable
var end_callback : Callable
var index : int = 0
var back_to : int = 0
var buffer : Dictionary
func set_current_index(current : int) -> void:
back_to = current
func run(new_callback : Callable, new_end_callback : Callable) -> void:
callback = new_callback
end_callback = new_end_callback
index = 0
set_process(true)
func _ready() -> void:
set_process(false)
func _back() -> void:
if callback.is_valid():
callback.call(back_to, false)
func update_index() -> int:
index = callback.call(index, true)
return index
func _process(__: float) -> void:
if !callback.is_valid() or 0 > update_index():
set_process(false)
_back()
if end_callback.is_valid():
end_callback.call(buffer)
buffer = {}
return
index += 1

View File

@@ -0,0 +1 @@
uid://dbiugbnirptj8

View File

@@ -0,0 +1,43 @@
@tool
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Spliter
# https://github.com/CodeNameTwister/Script-Spliter
#
# Script Spliter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
extends "res://addons/script_spliter/core/ui/multi_split_container.gd"
const PREVIEW : PackedScene = preload("res://addons/script_spliter/context/panel_preview.tscn")
var preview : Control = null
func get_total_containers() -> int:
var total : int = 0
for x : Node in get_children():
if x is SplitContainerItem:
if x.get_child_count() > 0:
total += 1
return total
func _notification(what: int) -> void:
if what == NOTIFICATION_PREDELETE:
if is_instance_valid(preview) and !preview.is_queued_for_deletion():
preview.queue_free()
func make_split_container_item() -> Control:
var x : SplitContainerItem = SplitContainerItem.new()
x.size_flags_horizontal = Control.SIZE_FILL
x.size_flags_vertical = Control.SIZE_FILL
x.custom_minimum_size = Vector2.ZERO
x.clip_contents = true
x.visible = false
return x
func has_items() -> bool:
return get_child_count() > 0
func is_split_container_item(x : Object) -> bool:
return x is SplitContainerItem

View File

@@ -0,0 +1 @@
uid://ds3bvm7nwsq2s

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1 @@
uid://dpje5up34xbux

View File

@@ -0,0 +1,40 @@
@tool
extends Control
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Spliter
# https://github.com/CodeNameTwister/Script-Spliter
#
# Script Spliter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
@export var lbl : Control
var _0x0001 : float = 0.0
var _0x0002 : float= 0.5
func _ready() -> void:
if !is_inside_tree():
set_process(false)
func _process(delta: float) -> void:
if !visible:
return
var p : Control = get_parent()
if !p:
return
_0x0001 += delta * 2.0
if _0x0001 >= 1.0:
_0x0001 = 0.0
if _0x0002 == 1.0:
_0x0002 = 0.5
else:
_0x0002 = 1.0
modulate.a = lerp(modulate.a, _0x0002, _0x0001)
lbl.pivot_offset = (lbl.size + Vector2.ONE) / 2.0
lbl.scale = lerp(lbl.scale, Vector2.ONE * _0x0002 , _0x0001 * 0.24)
func _enter_tree() -> void:
set_process(true)
func _exit_tree() -> void:
set_process(false)

View File

@@ -0,0 +1 @@
uid://prv0v0r500g6

View File

@@ -0,0 +1,27 @@
[gd_scene load_steps=3 format=3 uid="uid://bd4fb42jjkgr0"]
[ext_resource type="Script" uid="uid://prv0v0r500g6" path="res://addons/script_spliter/core/ui/dd.gd" id="1_1ryr1"]
[ext_resource type="Texture2D" uid="uid://cxds5tr6aq5v3" path="res://addons/script_spliter/assets/dd.png" id="2_pid5b"]
[node name="Dd" type="ColorRect" node_paths=PackedStringArray("lbl")]
modulate = Color(0.8, 0.8, 0.8, 0.501533)
self_modulate = Color(1, 1, 1, 0.4)
size_flags_horizontal = 4
size_flags_vertical = 4
tooltip_text = "Drop the current dragged tab for change window!"
color = Color(1.3236e-07, 0.348188, 0.0242278, 1)
script = ExtResource("1_1ryr1")
lbl = NodePath("Label")
[node name="Label" type="TextureRect" parent="."]
show_behind_parent = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("2_pid5b")
stretch_mode = 3

View File

@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="16"
height="16"
version="1.1"
id="svg1"
sodipodi:docname="Container.svg"
inkscape:export-filename="..\GODOT\ToShare\favoritedock\addons\script-ide\split_gui\icon\MultiSpliter.svg"
inkscape:export-xdpi="877.71429"
inkscape:export-ydpi="877.71429"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs1" />
<sodipodi:namedview
id="namedview1"
pagecolor="#505050"
bordercolor="#eeeeee"
borderopacity="1"
inkscape:showpageshadow="0"
inkscape:pageopacity="0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#505050">
<inkscape:page
x="0"
y="0"
width="16"
height="16"
id="page2"
margin="0"
bleed="0" />
</sodipodi:namedview>
<path
fill="#8eef97"
d="M 1,1 V 5 H 5 V 1 Z m 9,0 v 4 h 5 V 1 Z m -9,9 v 5 h 4 v -5 z m 9,0 v 5 h 5 V 10 Z M 8,15 7,9 1,8 H 15 L 9,7 8,1 Z"
id="path1"
sodipodi:nodetypes="ccccccccccccccccccccccccccc"
inkscape:export-filename="..\GODOT\ToShare\favoritedock\addons\script-ide\split_gui\GODOT\ToShare\favoritedock\addons\script-ide\split_gui\icon\MultiSpliter.svg"
inkscape:export-xdpi="96"
inkscape:export-ydpi="96" />
</svg>

After

Width:  |  Height:  |  Size: 1.4 KiB

View File

@@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bslfeut6hh5yo"
path="res://.godot/imported/MultiSpliter.svg-ba196a92a18cd9aeefd856cd4e65a016.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/script_spliter/core/ui/icon/MultiSpliter.svg"
dest_files=["res://.godot/imported/MultiSpliter.svg-ba196a92a18cd9aeefd856cd4e65a016.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=8.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@@ -0,0 +1,89 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="16"
height="16"
version="1.1"
id="svg1"
sodipodi:docname="ControlItemButton.svg"
inkscape:export-filename="ToShare\favoritedock\addons\script-ide\split_gui\icon\MultiSpliterButton.svg"
inkscape:export-xdpi="768"
inkscape:export-ydpi="768"
inkscape:version="1.4 (86a8ad7, 2024-10-11)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs1" />
<sodipodi:namedview
id="namedview1"
pagecolor="#505050"
bordercolor="#eeeeee"
borderopacity="1"
inkscape:showpageshadow="0"
inkscape:pageopacity="0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#505050"
inkscape:zoom="15.999999"
inkscape:cx="4.4375002"
inkscape:cy="8.5937504"
inkscape:window-width="1287"
inkscape:window-height="745"
inkscape:window-x="65"
inkscape:window-y="-8"
inkscape:window-maximized="1"
inkscape:current-layer="svg1">
<inkscape:page
x="0"
y="0"
width="16"
height="16"
id="page2"
margin="0"
bleed="0" />
</sodipodi:namedview>
<rect
style="fill:#bfbfbf;fill-opacity:1;stroke:#757575;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:1;paint-order:stroke markers fill"
id="rect1"
width="12"
height="15"
x="2"
y="0.45580584"
ry="2" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#bbbbbb;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
id="path1"
cy="2.8863502"
cx="5.3863502"
r="1.8863502" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#bbbbbb;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
id="path1-1"
cy="7.965826"
cx="5.3863502"
r="1.8863502" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#bbbbbb;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
id="path1-1-7"
cy="7.965826"
cx="10.465826"
r="1.8863502" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#bbbbbb;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
id="path1-1-7-2"
cy="13.0453"
cx="5.3863502"
r="1.8863502" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#bbbbbb;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
id="path1-1-7-2-7"
cy="13.0453"
cx="10.465826"
r="1.8863502" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:#bbbbbb;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
id="path1-5"
cy="2.8863502"
cx="10.465826"
r="1.8863502" />
</svg>

After

Width:  |  Height:  |  Size: 3.2 KiB

View File

@@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://151hs5hrois7"
path="res://.godot/imported/MultiSpliterButton.svg-f2ca8d7d3b41369a9fe8ce79d9fcb1df.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/script_spliter/core/ui/icon/MultiSpliterButton.svg"
dest_files=["res://.godot/imported/MultiSpliterButton.svg-f2ca8d7d3b41369a9fe8ce79d9fcb1df.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=8.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="16"
height="16"
version="1.1"
id="svg1"
sodipodi:docname="Control.svg"
inkscape:export-filename="..\GODOT\ToShare\favoritedock\addons\script-ide\split_gui\icon\MultiSplitItem.png"
inkscape:export-xdpi="768"
inkscape:export-ydpi="768"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs1" />
<sodipodi:namedview
id="namedview1"
pagecolor="#505050"
bordercolor="#eeeeee"
borderopacity="1"
inkscape:showpageshadow="0"
inkscape:pageopacity="0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#505050">
<inkscape:page
x="0"
y="0"
width="16"
height="16"
id="page2"
margin="0"
bleed="0" />
</sodipodi:namedview>
<circle
cx="8"
cy="8"
fill="none"
stroke="#8eef97"
stroke-width="2"
id="circle1"
r="5" />
<circle
style="fill:none;fill-opacity:1;stroke:#8eef97;stroke-width:0.933;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
id="path2"
cx="7.9897118"
cy="7.9897118"
r="2.1256859" />
<path
style="fill:#8eef97;fill-opacity:1;stroke:none;stroke-width:0.933;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
d="M 1,5 5,1 H 1 M 1,5 5,1 H 1"
id="path7"
sodipodi:nodetypes="ccc" />
<path
style="fill:#8eef97;fill-opacity:1;stroke:none;stroke-width:0.933;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
d="M 15,5 V 1 h -5"
id="path7-8"
sodipodi:nodetypes="ccc" />
<path
style="fill:#8eef97;fill-opacity:1;stroke:none;stroke-width:0.933;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
d="m 10,15 h 5 m -5,0 h 5 v -5"
id="path7-8-5"
sodipodi:nodetypes="ccccc" />
<path
style="fill:#8eef97;fill-opacity:1;stroke:none;stroke-width:0.933;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke markers fill"
d="m 1,10 4,5 H 1 m 0,0 H 5 1"
id="path7-8-5-1"
sodipodi:nodetypes="cccccc" />
</svg>

After

Width:  |  Height:  |  Size: 2.5 KiB

View File

@@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bd3tnqhyiny6o"
path="res://.godot/imported/MultiSpliterItem.svg-73b989ef018da2301c61b6f59ef99931.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/script_spliter/core/ui/icon/MultiSpliterItem.svg"
dest_files=["res://.godot/imported/MultiSpliterItem.svg-73b989ef018da2301c61b6f59ef99931.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=8.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@@ -0,0 +1,999 @@
@tool
@icon("icon/MultiSpliter.svg")
extends Container
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# https://github.com/CodeNameTwister/Multi-Split-Container
#
# Multi-Split-Container addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const SplitContainerItem : Script = preload("res://addons/script_spliter/core/ui/split_container_item.gd")
const SplitButton : Texture = preload("res://addons/script_spliter/core/ui/icon/MultiSpliterButton.svg")
@export_category("Multi-Split Settings")
## Max columns by rows, after added childs this is eparated by row group by columns size!
## [br][br]
## if this value is 0, will not create rows spliters.
@export_range(0.0, 1000.0, 1.0) var max_columns : int = 0:
set(e):
max_columns = maxi(0, e)
if Engine.is_editor_hint():
for x : int in range(separators_line_offsets.size()):
separators_line_offsets[x] = 0.0
for x : LineSep in _separators:
x.queue_free()
_separators.clear()
_first = true
update()
@export_group("Line Separator", "separator_line")
## Line separator size.
@export var separator_line_size : float = 4.0:
set(e):
separator_line_size = max(e, 0.0)
update()
## Separator line color.
@export var separator_line_color : Color = Color.MAGENTA:
set(e):
separator_line_color = e
if separator_line_color == Color.MAGENTA: # That color reminds me of texture not found errors.
var root = EditorInterface.get_base_control()
separator_line_color = root.get_theme_color("base_color", "Editor")
update()
## Separator line visibility.
@export var separator_line_visible : bool = true:
set(e):
separator_line_visible = e
for l : LineSep in _separators:
l.visible = separator_line_visible
@export_subgroup("Behaviour", "behaviour_")
## Enable function for auto expand lines container on inside focus.
@export var behaviour_expand_on_focus : bool = true
## Enable function for auto expand lines container on double click in the line.
@export var behaviour_expand_on_double_click : bool = true:
set(e):
behaviour_expand_on_double_click = e
for l : LineSep in _separators:
l.double_click_handler = behaviour_expand_on_double_click
## Enable movement by touching line.
@export var behaviour_can_move_by_line : bool = true:
set(e):
behaviour_can_move_by_line = e
for l : LineSep in _separators:
l.draggable = behaviour_can_move_by_line
## This allow expand you current focused container if you shrunk it.
@export var behaviour_can_expand_focus_same_container : bool = false
## Enable smooth when expand container.
@export var behaviour_expand_smoothed : bool = true:
set(e):
behaviour_expand_smoothed = e
if !e:
if _tween and _tween.is_running():
_tween.kill()
_tween = null
## Time speed duration for reset expand container.
@export_range(0.01, 1000.0, 0.01) var behaviour_expand_smoothed_time : float = 0.24:
set(e):
behaviour_expand_smoothed_time = maxf(0.01, e)
if _tween and _tween.is_running():
_tween.kill()
_tween = null
## Custom initial offset for separator lines. (TODO: Still Working here!)
@export var separators_line_offsets : Array[float] :
set(e):
separators_line_offsets = e
if Engine.is_editor_hint():
if separators_line_offsets.size() != _separators.size():
separators_line_offsets.resize(_separators.size())
update()
@export_subgroup("Drag Button", "drag_button")
## Set if drag button always be visible (Useful for test button size)
@export var drag_button_always_visible : bool = false:
set(e):
drag_button_always_visible = e
var min_visible_drag_button : float = 0.0
if drag_button_always_visible:
min_visible_drag_button = 0.4
for l : LineSep in _separators:
if l.button:
l.button.modulate.a = 0.0
l.button.min_no_focus_transparense = min_visible_drag_button
## Min size for drag button visible on split lines.
@export_range(1.0, 200.0, 0.1) var drag_button_size : float = 24.0:
set(e):
drag_button_size = e
update()
## Modulate color for the drag button.
@export var drag_button_modulate : Color = Color.MAGENTA:
set(e):
drag_button_modulate = e
if drag_button_modulate == Color.MAGENTA:
if Engine.is_editor_hint():
var root : Control = EditorInterface.get_base_control()
drag_button_modulate = root.get_theme_color("base_color", "Editor").lightened(0.5)
update()
## Change default drag button icon.
@export var drag_button_icon : Texture = null:
set(e):
drag_button_icon = e
update()
var _separators : Array[LineSep] = []
var _last_container_focus : Node = null
var _frame : int = 1
var _first : bool = true
var _tween : Tween = null
func get_separators() -> Array[LineSep]:
return _separators
## Get line begin offset limit.
func get_line_seperator_left_offset_limit(index : int) -> float:
if index < _separators.size():
var line_sep : LineSep = _separators[index]
if !line_sep.is_vertical:
if index < 1:
return -_separators[index].initial_position.x
var next : LineSep = _separators[index - 1]
return (next.initial_position.x + (next.size.x/2.0)) - _separators[index].initial_position.x
else:
if index < 1:
return -_separators[index].initial_position.y
var next : LineSep = _separators[index - 1]
return (next.initial_position.y + (next.size.y/2.0)) - _separators[index].initial_position.y
push_warning("[PLUGIN] Not valid index for line separator!")
return 0.0
## Get line end offset limit.
func get_line_seperator_right_offset_limit(index : int) -> float:
if index < _separators.size():
var line_sep : LineSep = _separators[index]
if !line_sep.is_vertical:
if index + 1 == _separators.size():
return (size.x/2.0) -_separators[index].initial_position.x
var current : LineSep = _separators[index]
return (_separators[index + 1].initial_position.x - current.initial_position.x + (current.size.x/2.0))
else:
if index + 1 == _separators.size():
return size.x -_separators[index].initial_position.y
var current : LineSep = _separators[index]
return (_separators[index + 1].initial_position.y - current.initial_position.y + (current.size.y/2.0))
push_warning("[PLUGIN] Not valid index for line separator!")
return 0.0
# This is function is util when you want expand or constraint manualy offset.
## Update offset of the line
func update_line_separator_offset(index : int, offset : float) -> void:
var line_sep : LineSep = _separators[index]
line_sep.offset = offset
line_sep.force_update()
## Get total line count.
func get_line_separator_count() -> int:
return _separators.size()
## Get Line reference by index, see get_line_separator_count()
func get_line_separator(index : int) -> LineSep:
return _separators[index]
## Get if line separator is vertical.
func is_vertical_line_separator(index : int) -> bool:
if index < _separators.size():
return _separators[index].is_vertical
push_warning("[PLUGIN] Not valid index for line separator!")
return false
## Expand splited container by index container.
func expand_splited_container(node : Node) -> void:
var same : bool = _last_container_focus == node
if same and !behaviour_can_expand_focus_same_container:
return
_last_container_focus = node
if !behaviour_expand_on_focus:
return
if _tween and _tween.is_running():
if same:
return
_tween.kill()
_tween = null
var top_lines : Array[LineSep] = []
var bottom_lines : Array[LineSep] = []
var update_required : bool = false
for line : LineSep in _separators:
if node in line.top_items:
update_required = update_required or line.offset < 0.0
top_lines.append(line)
elif node in line.bottom_items:
update_required = update_required or line.offset > 0.0
bottom_lines.append(line)
if update_required:
if behaviour_expand_smoothed:
_tween = get_tree().create_tween()
_tween.tween_method(_reset_expanded_lines.bind(top_lines, bottom_lines), 0.0, 1.0, behaviour_expand_smoothed_time)
else:
_reset_expanded_lines(1.0, top_lines, bottom_lines)
func _reset_expanded_lines(_lerp : float, top_lines : Array[LineSep], bottom_lines : Array[LineSep]) -> void:
for iline : int in range(top_lines.size() - 1, -1, -1):
var line : LineSep = top_lines[iline]
if is_instance_valid(line):
if line.offset < 0.0:
line.offset = lerp(line.offset, 0.0, _lerp)
else:
top_lines.remove_at(iline)
for iline : int in range(bottom_lines.size() - 1, -1, -1):
var line : LineSep = bottom_lines[iline]
if is_instance_valid(line):
if line.offset > 0.0:
line.offset = lerp(line.offset, 0.0, _lerp)
else:
bottom_lines.remove_at(iline)
for line : LineSep in top_lines:
line.force_update()
for line : LineSep in bottom_lines:
line.force_update()
## Get initial position of a separator line.
func get_line_separator_initial_position(index : int) -> Vector2:
if index < _separators.size():
return _separators[index].initial_position
push_warning("[PLUGIN] Not valid index for line separator!")
return Vector2.ZERO
class DragButton extends Button:
var _frm : float = 0.0
var _line_sep : LineSep = null
var _is_pressed : bool = false
var is_hover : bool = false
var _hover : Array[bool] = [false, false]
var min_no_focus_transparense : float = 0.0:
set(e):
min_no_focus_transparense = e
modulate.a = maxf(modulate.a, min_no_focus_transparense)
static var DEFAULT_STYLE : StyleBox = null
func set_drag_icon(new_icon : Texture) -> void:
if icon != new_icon:
if new_icon == null:
icon = SplitButton
return
icon = new_icon
func update_gui() -> void:
if !_line_sep:
return
if _line_sep.is_vertical:
_line_sep.mouse_default_cursor_shape = Control.CURSOR_VSPLIT
mouse_default_cursor_shape = Control.CURSOR_VSPLIT
else:
_line_sep.mouse_default_cursor_shape = Control.CURSOR_HSPLIT
mouse_default_cursor_shape = Control.CURSOR_HSPLIT
func set_line(line_sep : LineSep) -> void:
if _line_sep:
if _line_sep.mouse_entered.is_connected(_on_enter):
_line_sep.mouse_entered.disconnect(_on_enter)
if _line_sep.mouse_exited.is_connected(_on_exit):
_line_sep.mouse_exited.disconnect(_on_exit)
if _line_sep.gui_input.is_connected(_on_input):
_line_sep.gui_input.disconnect(_on_input)
_line_sep = line_sep
if _line_sep:
if !_line_sep.mouse_entered.is_connected(_on_enter):
_line_sep.mouse_entered.connect(_on_enter.bind(1))
if !_line_sep.mouse_exited.is_connected(_on_exit):
_line_sep.mouse_exited.connect(_on_exit.bind(1))
if !_line_sep.gui_input.is_connected(_on_input):
_line_sep.gui_input.connect(_on_input)
func _init(line_sep : LineSep = null) -> void:
modulate.a = 0.0
set_line(line_sep)
button_down.connect(_on_press)
button_up.connect(_out_press)
mouse_entered.connect(_on_enter.bind(0))
mouse_exited.connect(_on_exit.bind(0))
gui_input.connect(_custom_input)
icon = SplitButton
icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER
expand_icon = true
if null != icon:
flat = true
if DEFAULT_STYLE == null:
DEFAULT_STYLE = StyleBoxEmpty.new()
focus_mode = Control.FOCUS_CLICK
set(&"theme_override_styles/focus", DEFAULT_STYLE)
set(&"theme_override_styles/disabled_mirrored", DEFAULT_STYLE)
set(&"theme_override_styles/disabled", DEFAULT_STYLE)
set(&"theme_override_styles/hover_pressed_mirrored", DEFAULT_STYLE)
set(&"theme_override_styles/hover_pressed", DEFAULT_STYLE)
set(&"theme_override_styles/hover_mirrored", DEFAULT_STYLE)
set(&"theme_override_styles/hover", DEFAULT_STYLE)
set(&"theme_override_styles/pressed_mirrored", DEFAULT_STYLE)
set(&"theme_override_styles/pressed", DEFAULT_STYLE)
set(&"theme_override_styles/normal_mirrored", DEFAULT_STYLE)
set(&"theme_override_styles/normal", DEFAULT_STYLE)
z_as_relative = true
z_index = 2000
update_gui()
func _custom_input(e : InputEvent) -> void:
if e is InputEventMouseButton:
if e.pressed and e.double_click:
get_tree().call_group(&"ScriptSpliter", &"swap", get_parent())
func _on_input(e : InputEvent) -> void:
if e is InputEventMouseButton:
if e.pressed and e.double_click:
if _line_sep and _line_sep.double_click_handler:
_line_sep.offset = 0.0
_line_sep.offset_updated.emit()
elif e.pressed and _line_sep.draggable and e.button_index == 1:
button_down.emit()
elif !e.pressed and _line_sep.draggable and e.button_index == 1:
button_up.emit()
func set_line_sep_reference(ref : LineSep) -> void:
_line_sep = ref
func _ready() -> void:
set_process(false)
func _on_enter(x : int = 0) -> void:
_hover[x] = true
_frm = 0.0
modulate.a = 1.0
is_hover = true
set_process(true)
func _on_exit(x : int = 0) -> void:
_hover[x] = false
for h : bool in _hover:
if h != false:
return
_frm = 0.0
modulate.a = 1.0
is_hover = false
set_process(true)
func _on_press() -> void:
_is_pressed = true
_frm = 0.0
modulate.a = 1.0
set_process(true)
func _out_press() -> void:
_is_pressed = false
set_process(true)
func _process(delta : float) -> void:
if !has_focus() and !is_hover:
_frm += delta * 0.4
if _frm >= 1.0:
_frm = 1.0
set_process(false)
modulate.a = lerp(modulate.a, min_no_focus_transparense, _frm)
if _is_pressed:
var mpos : Vector2 = _line_sep.get_parent().get_local_mouse_position()
if mpos != get_rect().get_center():
_line_sep.update_offset_by_position(mpos)
class UndoredoSplit extends RefCounted:
var object : SplitContainerItem = null
var c_objects : Array[Node] = []
class LineSep extends ColorRect:
signal offset_updated()
var top_lines : Array[LineSep] = []
var bottom_lines : Array[LineSep] = []
var top_items : Array[Control] = []
var bottom_items : Array[Control] = []
var is_vertical : bool = false:
set(e):
is_vertical = e
if button:
button.update_gui()
var row : int = 0
var initial_position : Vector2 = Vector2.ZERO
var offset : float = 0.0
var min_size_offset : float = 0.0
var prev_line : LineSep = null
var next_line : LineSep = null
var button : DragButton = null
var double_click_handler : bool = true
var draggable : bool = true
func set_next_line(next : LineSep = null) -> void:
next_line = next
next.prev_line = self
func clear() -> void:
top_items.clear()
bottom_items.clear()
top_lines.clear()
bottom_lines.clear()
func reset() -> void:
position = initial_position
update_items()
func update_items() -> void:
if is_vertical:
for item : Control in top_items:
item.size.y = position.y - item.position.y
if !prev_line:
item.position.y = 0.0
for item : Control in bottom_items:
item.position.y = position.y + size.y
if next_line:
item.size.y = next_line.position.y - item.position.y
else:
item.size.y = get_parent().size.y - item.position.y
else:
for item : Control in top_items:
item.size.x = position.x - item.position.x + (size.x / 2.0) - 2.0
if !prev_line:
item.position.x = 0.0
for item : Control in bottom_items:
var diff : float = position.x + (size.x / 2.0) + 2.0
item.position.x = diff
if next_line:
item.size.x = next_line.position.x - item.position.x
else:
item.size.x = get_parent().size.x - item.position.x
func force_update() -> void:
update_offset_by_position(initial_position + Vector2(offset * int(!is_vertical), offset * int(is_vertical)))
func get_current_position() -> Vector2:
return initial_position + Vector2(offset * int(!is_vertical), offset * int(is_vertical))
func update_offset_by_position(vpos : Vector2) -> void:
if is_vertical:
min_size_offset = 0.0
for x : Control in top_items:
min_size_offset = maxf(min_size_offset, x.get_minimum_size().y)
if prev_line:
prev_line.min_size_offset = 0.0
for x : Control in prev_line.bottom_items:
prev_line.min_size_offset = maxf(prev_line.min_size_offset, x.get_minimum_size().y)
offset = vpos.y - initial_position.y
offset = minf(offset, get_parent().size.y - (initial_position.y + size.y + min_size_offset))
offset = maxf(offset, -(initial_position.y - min_size_offset))
if next_line:
var val : float = next_line.position.y - (initial_position.y + size.y + min_size_offset)
if offset > val:
offset = val
else:
var val : float = get_parent().size.y - (initial_position.y + (size.y / 2.0) + min_size_offset)
if offset > val:
offset = val
if prev_line:
var val : float = -(initial_position.y - (prev_line.position.y + prev_line.size.y + prev_line.min_size_offset))
if offset < val:
offset = val
else:
var top_size_offset : float = 0.0
for x : Control in top_items:
top_size_offset = maxf(top_size_offset, x.get_minimum_size().y)
offset = maxf(offset, top_size_offset-initial_position.y)
position.y = initial_position.y + offset
for line : LineSep in top_lines:
line.size.y = position.y - line.position.y
for line : LineSep in bottom_lines:
line.position.y = position.y + size.y
if next_line:
line.size.y = next_line.position.y - line.position.y
else:
line.size.y = get_parent().size.y - line.position.y
else:
min_size_offset = 0.0
for x : Control in bottom_items:
min_size_offset = maxf(min_size_offset, x.get_minimum_size().x)
if prev_line:
prev_line.min_size_offset = 0.0
for x : Control in prev_line.bottom_items:
prev_line.min_size_offset = maxf(prev_line.min_size_offset, x.get_minimum_size().x)
offset = vpos.x - initial_position.x
offset = minf(offset, get_parent().size.x - (initial_position.x + size.x + min_size_offset))
offset = maxf(offset, -initial_position.x)
if next_line:
var val : float = next_line.position.x - (initial_position.x + size.x + min_size_offset)
if offset > val:
offset = val
else:
var val : float = get_parent().size.x - (initial_position.x + (size.x/2.0) + min_size_offset)
if offset > val:
offset = val
if prev_line:
var val : float = -(initial_position.x - (prev_line.position.x + prev_line.size.x + prev_line.min_size_offset))
if offset < val:
offset = val
else:
var top_size_offset : float = 0.0
for x : Control in top_items:
top_size_offset = maxf(top_size_offset, x.get_minimum_size().x)
offset = maxf(offset, top_size_offset-initial_position.x)
position.x = initial_position.x + offset
update_items()
func _draw() -> void:
update()
func update() -> void:
button.rotation_degrees = 90.0 * int(is_vertical)
button.pivot_offset = button.size / 2.0
button.position = size / 2.0 - button.pivot_offset
func _init() -> void:
color = Color.RED
func _ready() -> void:
name = "SplitLine"
if button == null:
button = DragButton.new(self)
add_child(button, false, Node.INTERNAL_MODE_BACK)
func _test() -> void:
queue_redraw()
func _init() -> void:
child_entered_tree.connect(_on_enter)
child_exiting_tree.connect(_on_exiting)
func update() -> void:
set_process(true)
func _create_separator() -> Control:
var line_sep : LineSep = LineSep.new()
line_sep.offset_updated.connect(update)
return line_sep
func _undoredo_undo(ur : UndoredoSplit) -> void:
if !is_instance_valid(ur):
return
var split : SplitContainerItem = ur.object
if is_instance_valid(split):
if split.get_parent() == self:
ur.c_objects = split.get_children()
for x : Node in ur.c_objects:
split.remove_child(x)
if x is Control:
x.visible = false
add_child(x)
if is_instance_valid(split) and split.get_parent() == self:
remove_child(split)
func _update() -> void:
var items : Array[Control] = []
for x : Node in get_children():
if is_instance_valid(x) and x is Control:
if x.visible and !x.is_queued_for_deletion():
if x is SplitContainerItem:
if x.get_child_count() > 0:
var _is_visible : bool = false
for y : Node in x.get_children():
if y is Control and y.visible:
_is_visible = true
break
if !_is_visible:
continue
else:
x.queue_free()
continue
elif x is DragButton or x is LineSep:
x.queue_free()
continue
else:
var container : SplitContainerItem = SplitContainerItem.new()
add_child(container, true)
x.reparent(container)
x = container
x.size_flags_horizontal = Control.SIZE_FILL
x.size_flags_vertical = Control.SIZE_FILL
x.clip_contents = true
x.custom_minimum_size = Vector2.ZERO
items.append(x)
var totals : int = items.size()
var rows : int = 0
if max_columns > 0:
var _totals : int = totals
rows = 0
while _totals > max_columns:
_totals -= max_columns
rows += 1
totals -= rows
if totals < 1:
for x : int in range(0, _separators.size(), 1):
_separators[x].queue_free()
_separators[x] = null
_separators.clear()
for x : Control in items:
x.position = Vector2.ZERO
x.size = get_rect().size
return
else:
if separator_line_size <= 0.0:
for x : int in range(0, _separators.size(), 1):
_separators[x].queue_free()
_separators[x] = null
_separators.clear()
else:
var sep : int = totals - 1 + rows
for x : int in range(sep, _separators.size(), 1):
_separators[x].queue_free()
_separators[x] = null
_separators.resize(sep)
for x : int in range(0, _separators.size(), 1):
if _separators[x] == null:
_separators[x] = _create_separator()
rows += 1
if max_columns > 1:
if totals > max_columns:
totals = max_columns
var rect_size : Vector2 = get_rect().size
var start_position : Vector2 = Vector2.ZERO
var size_split : Vector2 = (rect_size / Vector2(totals, rows))
var size_sep : Vector2 = Vector2.ONE * separator_line_size
if totals > 1:
size_sep = (size_sep / (totals - 1))
var item_size : Vector2 = Vector2(size_split.x, size_split.y)
var line_size : Vector2 = Vector2(separator_line_size, item_size.y)
var total_items : int = items.size()
var vpos : Vector2 = Vector2.ZERO
var current_row : int = 0
var item_index : int = 0
var last_vline : LineSep = null
var last_hline : LineSep = null
for x : Control in items:
x.position = Vector2.ZERO
x.size = x.get_minimum_size()
for z : int in range(_separators.size()):
var x : LineSep = _separators[z]
x.clear()
start_position.x += 1
if 0 < max_columns and start_position.x + 1 > max_columns:
total_items -= max_columns
start_position.x = 0.0
start_position.y += 1.0
current_row += 1
if total_items <= max_columns and total_items > 0:
size_split = (rect_size / Vector2(total_items, rows))
if total_items == 1:
size_sep = Vector2.ONE * separator_line_size
else:
size_sep = ((Vector2.ONE * separator_line_size) / (total_items - 1))
item_size = Vector2(size_split.x, size_split.y)
line_size = Vector2(separator_line_size, rect_size.y - x.position.y)
vpos = Vector2(0.0, start_position.y) * item_size
x.is_vertical = true
if x.get_parent() == null:
add_child(x, false, Node.INTERNAL_MODE_BACK)
x.row = current_row
if items.size() > 0:
var it : int = mini(item_index, items.size() - 1)
var min_size : float = 0.0
var _has : bool = false
for y : int in range(z - 1, -1, -1):
if it > -1:
var item : Control = items[it]
x.top_items.append(item)
min_size = maxf(item.get_minimum_size().y, min_size)
it -= 1
var ln : LineSep = _separators[y]
if ln.is_vertical:
_has = true
break
x.top_lines.append(ln)
if !_has:
for _it : int in range(it, -1, -1):
var item : Control = items[it]
x.top_items.append(item)
if item_index + 1 < items.size():
it = item_index + 1
_has = false
for y : int in range(z + 1, _separators.size(), 1):
if it < items.size():
var item : Control = items[it]
x.bottom_items.append(item)
it += 1
var ln : LineSep = _separators[y]
if ln.is_vertical:
_has = true
break
x.bottom_lines.append(ln)
if !_has:
for _it : int in range(it, items.size(), 1):
var item : Control = items[_it]
x.bottom_items.append(item)
var vline_size : Vector2 = Vector2(rect_size.x, separator_line_size)
x.initial_position = vpos
x.initial_position.y -= (vline_size.y) / 2.0
x.position = x.initial_position
x.button.size = Vector2(drag_button_size, drag_button_size)
x.set(&"size", vline_size)
x.update()
if last_vline:
last_vline.set_next_line(x)
last_vline = x
last_hline = null
item_index += 1
continue
vpos = start_position * item_size
if x.get_parent() == null:
add_child(x, false, Node.INTERNAL_MODE_BACK)
if item_index < items.size():
var item : Control = items[item_index]
x.top_items.append(item)
item_index += 1
if item_index < items.size():
if z + 1 < _separators.size():
if !_separators[z].is_vertical:
x.bottom_items.append(items[item_index])
else:
x.bottom_items.append(items[item_index])
x.initial_position = vpos
x.initial_position.x -= (line_size.x) / 2.0
x.button.size = Vector2(drag_button_size, drag_button_size)
x.row = current_row
x.position = x.initial_position
x.set(&"size", line_size)
x.update()
if last_hline:
last_hline.set_next_line(x)
last_hline = x
for x : Control in items:
x.size = size
var min_visible_drag_button : float = 0.0
if drag_button_always_visible:
min_visible_drag_button = 0.4
if _first:
for l : LineSep in _separators:
l.visible = separator_line_visible
l.color = separator_line_color
l.double_click_handler = behaviour_expand_on_double_click
l.button.self_modulate = drag_button_modulate
l.button.min_no_focus_transparense = min_visible_drag_button
l.button.set_drag_icon(drag_button_icon)
l.draggable = behaviour_can_move_by_line
l.reset()
else:
if separators_line_offsets.size() > 0:
for l : int in range(0, _separators.size(), 1):
if l < separators_line_offsets.size():
_separators[l].offset = separators_line_offsets[l]
continue
break
for l : LineSep in _separators:
l.visible = separator_line_visible
l.color = separator_line_color
l.double_click_handler = behaviour_expand_on_double_click
l.button.self_modulate = drag_button_modulate
l.button.min_no_focus_transparense = min_visible_drag_button
l.button.set_drag_icon(drag_button_icon)
l.draggable = behaviour_can_move_by_line
l.force_update()
if !Engine.is_editor_hint():
separators_line_offsets.clear()
else:
for l : int in range(0, _separators.size(), 1):
if l < separators_line_offsets.size():
separators_line_offsets[l] = _separators[l].offset
continue
break
func _on_enter(n : Node) -> void:
n.is_inside_tree()
if n is SplitContainerItem or (n is Control and !Engine.is_editor_hint()):
if !n.visibility_changed.is_connected(_on_visible):
n.visibility_changed.connect(_on_visible)
if is_node_ready():
for x : int in range(separators_line_offsets.size()):
separators_line_offsets[x] = 0.0
update()
func _on_visible() -> void:
update()
func _on_exiting(n : Node) -> void:
if n is SplitContainerItem or (n is Control and !Engine.is_editor_hint()):
if is_node_ready():
for x : int in range(separators_line_offsets.size()):
separators_line_offsets[x] = 0.0
for x : LineSep in _separators:
x.offset = 0.0
if n.visibility_changed.is_connected(_on_visible):
n.visibility_changed.disconnect(_on_visible)
update()
func _process(__ : float) -> void:
if is_node_ready():
if _frame > 0:
_frame -= 1
return
_update()
if _first:
_first = false
else:
set_process(false)
func _on_exiting_tree() -> void:
var vp : Viewport = get_viewport()
if vp and vp.size_changed.is_connected(update):
vp.size_changed.disconnect(update)
var parent : Node = get_parent()
if parent is Control:
if parent.item_rect_changed.is_connected(update):
parent.item_rect_changed.disconnect(update)
func _enter_tree() -> void:
var vp : Viewport = get_viewport()
if vp and !vp.size_changed.is_connected(update):
vp.size_changed.connect(update)
var parent : Node = get_parent()
if parent is Control:
if !parent.item_rect_changed.is_connected(update):
parent.item_rect_changed.connect(update)
if !tree_exiting.is_connected(_on_exiting_tree):
tree_exiting.connect(_on_exiting_tree)
func _on_draw() -> void:
update()
func _ready() -> void:
separator_line_color = separator_line_color
drag_button_modulate = drag_button_modulate
size_flags_horizontal = Control.SIZE_EXPAND_FILL
size_flags_vertical =Control.SIZE_EXPAND_FILL
set_deferred(&"anchor_left", 0.0)
set_deferred(&"anchor_top", 0.0)
set_deferred(&"anchor_bottom", 1.0)
set_deferred(&"anchor_right", 1.0)
if Engine.is_editor_hint():
draw.connect(_on_draw)
if _first:
update()

View File

@@ -0,0 +1 @@
uid://cbd7egxjurkl4

View File

@@ -0,0 +1,69 @@
@tool
@icon("icon/MultiSpliterItem.svg")
extends Control
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# https://github.com/CodeNameTwister/Multi-Split-Container
#
# Multi-Split-Container addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var focus_handler : bool = false
## Expand if tight by spliter
func show_splited_container() -> void:
var parent : Node = get_parent()
if parent.has_method(&"expand_splited_container"):
parent.call(&"expand_splited_container", self)
func _ready() -> void:
set_process(false)
size_flags_horizontal = Control.SIZE_FILL
size_flags_vertical = Control.SIZE_FILL
set_deferred(&"anchor_left", 0.0)
set_deferred(&"anchor_top", 0.0)
set_deferred(&"anchor_bottom", 1.0)
set_deferred(&"anchor_right", 1.0)
func _init() -> void:
name = "SplitContainerItem"
child_exiting_tree.connect(_on_child_exiting_tree)
child_entered_tree.connect(_on_child_entered_tree)
func _on_visible() -> void:
var _visible : bool = false
for x : Node in get_children():
if x is Control:
if x.visible:
_visible = true
break
visible = _visible
func _on_child_entered_tree(n : Node) -> void:
if n is Control:
n.size = size
n.set_anchor(SIDE_LEFT, 0.0)
n.set_anchor(SIDE_RIGHT, 1.0)
n.set_anchor(SIDE_TOP, 0.0)
n.set_anchor(SIDE_BOTTOM, 1.0)
if !n.visibility_changed.is_connected(_on_visible):
n.visibility_changed.connect(_on_visible)
func _disconnect(n : Node) -> void:
if n is Control:
if n.visibility_changed.is_connected(_on_visible):
n.visibility_changed.disconnect(_on_visible)
for x : Node in n.get_children():
_disconnect(x)
func _on_child_exiting_tree(n : Node) -> void:
_disconnect(n)
func _enter_tree() -> void:
var c : Node = get_parent()
if c is Control:
size = c.size

View File

@@ -0,0 +1 @@
uid://buerhchaby30c